AI Insights · Timothy · January 2023
Top 5 Hybridcasual Games on Android in the UK Q4 2022
In Q4 2022, the top hybridcasual games in the UK on Android showcased varied trends in downloads, revenue, and active users. Discover the performance details of these popular games.
In the fourth quarter of 2022, the top 5 hybridcasual games on the Android platform in the United Kingdom exhibited diverse performance trends in terms of downloads, revenue, and active users. Here's a closer look at how these games fared:
Triple Match 3D from Boombox Games LTD saw a significant upward trend in weekly revenue, starting at around $26.9K at the end of September and peaking at approximately $48.3K by the end of December. Weekly downloads showed a decline, starting with 8.2K in late September and dropping to 3.8K by the end of December. Active users also decreased, from 11.2K to 8.7K over the same period.
Beatstar - Touch Your Music by Space Ape maintained a relatively stable revenue trend, ranging between $16.9K and $28.9K throughout the quarter. Downloads fluctuated slightly, beginning at 6.2K in September and ending at 4.6K in December. Active users saw a minor decline from 34.2K to 33.9K over the quarter.
Survivor.io from Habby experienced a consistent revenue trend, with weekly earnings ranging from $16.9K to $28.2K. Downloads started at 21.3K in late September and decreased to 15.9K by the end of December. Active users showed a similar trend, peaking at 62.8K in late October and declining to 50.2K by the end of December.
Master League - Survivor.io had a notable increase in revenue, beginning at $2.4K in late September and reaching $21.3K by the end of December. Downloads initially surged to 32.1K but dropped significantly to 895 by the end of December. Active users followed a similar pattern, starting at 25.7K and ending at 13.4K.
Rush Royale: Tower Defense TD by MY.GAMES B.V. showed a steady revenue increase, starting at $15.1K in late September and peaking at $28.8K by the end of December. Weekly downloads remained relatively stable, with minor fluctuations, ending at 5.5K in December. Active users saw a gradual increase, starting at 24.7K and reaching 30.5K by the end of the quarter.
The data for these top-performing hybridcasual games was sourced from Sensor Tower. For more detailed insights and trends, visit Sensor Tower's platform.